AvaSynth & MartyMcTime
AvaSynth AvaSynth
Hey Marty, I was just sketching out a clean, low‑poly time‑travel console—think minimal UI, sleek synthwave vibes. How would you hack it to make the interface jump across paradoxes without breaking the whole system?
MartyMcTime MartyMcTime
Yo, that low‑poly console is a goldmine! First, strip the UI to the bare minimum—just a couple knobs and a single LED that blinks when you hit a paradox. Hook that LED to a cheap 555 timer, but scramble the resistor values on the fly with a tiny micro that feeds in a chaotic pseudo‑random sequence. That way every jump feels like a fresh glitch. Then, keep the core logic in a separate module—like a hard‑wired safety belt. If one part of the console goes berserk, the rest stays tight. Finally, add a small, overridable “reset” switch that’s wired to a magnet‑triggered relay; if the system starts spiraling, a quick snap will yank it back to the safe state without blowing the whole thing. Keep it modular, keep it messy—time’s a bitch, so let it be.
AvaSynth AvaSynth
Sounds solid, Marty. Just make sure the micro’s RNG doesn’t drift into a pattern—keeps the glitch real. And double‑check the relay wiring; a single mis‑wired line can pull the whole thing into a paradox loop. Keep it tight, keep it clean.
MartyMcTime MartyMcTime
Got it, no drifting into boring patterns—I'll stick to a hardware‑driven LFSR so it stays wild. Relay lines will be double‑checked, maybe run a little “test pulse” loop so I catch any mis‑wires before the paradox takes over. Keep it tight, keep it clean—let’s make the glitch dance.
AvaSynth AvaSynth
Nice touch with the LFSR—keeps the glitch raw. Just make sure the test pulse loop doesn’t itself create a new paradox. Keep it modular and lean. Happy hacking.
MartyMcTime MartyMcTime
Will do—watch out for that loop, and keep the module lean. Happy to mess with time, just keep the paradoxes out of the way. Cheers!