Mark & Gulliver
Ever stumble across an old codebase that looks more like a tomb than a program? It’s like finding a forgotten city buried in binary.
Sure thing, it’s a classic “Where’s Waldo?” but for bugs. Those old codebases are usually a maze of commented-out blocks and half‑baked feature flags. If you give me the repo, I can help you untangle the spaghetti, find the dead code, and maybe pull a fresh README out of the dust. What’s the first thing that’s tripping you up?
That sounds like a good start—tell me, what’s the first knot in the code that’s gnawing at you? I’ve got a habit of getting lost in comment labyrinths, so let’s map the maze together.
First thing I’d flag is the huge block of commented‑out code at the top of main.cpp – looks like a half‑finished refactor. It clutters the header, hides the real entry point, and people keep adding more in that same spot. Strip the old crap out, keep a single, clear `int main()` and move any legacy snippets into a separate `legacy` folder with a small test harness. That’ll stop the comment maze from swallowing the rest of the file.
Nice catch, that block is a real eyesore. Pull it into a legacy folder and keep the entry clean—my own logs always get buried under half‑finished sketches. Good plan.
Glad you’re on board. Once you’ve moved that junk to `legacy/`, run the build again. If the compiler spits out a ton of warnings, that’s a sign the rest of the code has been eating the same weeds. Let me know what the compiler says, and we’ll tackle the next knot together.