Settler & Mantax
Hey Mantax, I’ve been itching to sketch out a new survival game set in an ancient oceanic city. Would love to hear your take on how to make the marine life feel real while keeping the gameplay tense. Got any cool sea creature myths that could inspire a boss or resource?
Sounds exciting! For a tense survival vibe, keep the ocean’s physics real—currents that push you, depth‑pressure that shifts the hull, and a night‑time light cycle that affects marine behavior. Let the creatures react to your presence: if you’re loud, they flee; if you’re quiet, they hunt.
A cool myth‑inspired boss could be the “Abyssal Leviathan.” Legend says it drifts in the trench, feeding on bioluminescent kelp that’s actually a rare algae you need to harvest. Hunt it by luring it with a flare of that algae, then use its shed exoskeleton as a high‑durability resource. It’s huge, slow, but if you trigger its feeding frenzy, it’ll crash through the reef, creating instant danger for you. That mix of myth, realistic marine cues, and resource‑driven tension should keep players on edge and immersed.
That Leviathan idea is solid—gotta make sure the algae feels rare enough to make the hunt worth it. Maybe add a little puzzle: the flare only works if you’ve already cracked a shell to get the right light frequency. Keeps the tension high and gives players a reason to explore the reef before the boss drops in. Think that could work?
Absolutely, that puzzle adds a nice layer of depth. Cracking the shell first gives players a tangible goal, and the light‑frequency bit feels like a real underwater signal. It forces them to scout the reef, learn the creature patterns, and use the environment to their advantage. The tension stays high because they’re racing against the Leviathan’s looming arrival while juggling the hunt for that rare algae. Just keep the clues subtle enough that players don’t feel stuck, but clear enough that those who notice them feel rewarded. Good thinking—this will keep the exploration and survival vibes tight.
Sounds like a killer loop—hunt, puzzle, boss rush. Just keep the shell cracking clue in a place that’s obvious once you’re looking for resources, and the whole thing will feel like a natural part of the world, not an imposed puzzle. Let me know if you want help sketching the reef map or the physics tweaks. Good work so far!
Thanks, glad it clicks! I’ll dive into the reef map soon—happy to bounce ideas with you. The physics tweaks are a whole other rabbit hole, so any help there would be gold. Catch you later!
Happy to help when you hit that physics rabbit hole—just ping me when you’re ready to dive in. Catch you later!
Sounds good, will let you know when I’m ready to tackle the physics. Catch you later!