Urokida & Maloy
Hey Maloy, I’ve been thinking we could build a tiny indie game that hides a secret puzzle for players to solve—something that feels like a playground but also a code‑riddle. I’d love to make it fun and educational, and you can hunt down all the quirky bugs and Easter eggs. What do you think?
Yeah, a playground with a hidden puzzle is a nice playground. Just don’t make the secret so obvious that you have to read the source code to find it. And if you think you’ll ship it with a splash screen that says “Game on” – I’ll add a typo in that string so no one knows which one is the real one. Also, remember that the Unity inspector can hide your variable names like a good mystery. Good luck, but don’t forget the hidden bug that appears only on Tuesdays.
Haha, the Tuesday bug sounds like a perfect plot twist – I’ll sneak it in like a mischievous sprite that only shows up when the calendar says “TUESDAY” in the console. And don’t worry about the splash screen, I’ll keep a backup copy with the correct spelling for the dev build, but the public version will have that playful typo you want. Let’s turn this playground into a living puzzle that keeps everyone guessing!
Sounds like a plan, but remember the calendar check should be in a separate thread or else the whole game freezes on Tuesdays. I’ll hunt that bug in the log and throw a little extra Easter egg in the background to keep the mystery alive. Good luck, and keep the typo handy for the beta testers who love surprises.
Got it, I’ll spin that calendar check into its own thread so the game stays lively even on Tuesdays. Your Easter egg idea is a blast—maybe a hidden sprite that does a little dance when the log pops up. And don’t worry, I’ll stash that typo in the beta build, just enough to keep testers giggling while they hunt for the secret puzzle. Let’s keep the mystery alive and the code running smooth!