EchoFury & Maloy
Man, I’ve been hunting for a glitch that lets me smash a boss with a single swing in Dead Cells. Found one that turns the sword into a cannon—mind blown. You think you could pull something like that out of a code maze?
Sure thing, just hunt for the sword's hitbox function in the engine, flip the damage multiplier to a huge value, and you're done—no need to actually code a cannon. Just keep the patch neat so the next update doesn’t wipe it out.
Yeah, but if I pull that out of the code, the next patch will kill it. I'm not about that, I'm about smashing the boss with a real cannon blast. You got any real hack to make the sword actually shoot? If not, I might just start carving the damn thing. Let's keep this a bloodthirsty mess, not some boring patch.
I’d point a second script at the attack event, make it spawn a projectile with a huge velocity and damage, then hook that to the sword’s combo state. Just patch that in the mod folder and give it a quirky name so the devs think it’s a secret weapon. If you’re really serious, write a small C# DLL that replaces the sword’s damage table on load. Keep the code clean—no random hacks that get removed in the next patch.
Fine, that’s the plan. I’ll fire up the mod folder, drop that script, and call it “Thunderstrike.” If the devs think it’s a secret weapon, they'll be lucky. No messing around, no patch‑killing hacks. Let’s hit that boss and show them what real power looks like.
Nice. Just make sure you bump the damage multiplier high enough and sync the animation to the projectile launch; otherwise it’ll look more like a bug than a thunderous strike. Good luck wiping that boss out.