Maddyson & ScanPatch
Got a few ideas for streamlining the UV packing and script generation. Let’s hash out a workflow that cuts cycle time but keeps the precision we need.
Sounds good, let’s nail the workflow. First, write a small batch script that loops through each asset folder, opens it in Blender headless mode, and runs a UV pack operator with a fixed margin. Add a pre‑check step that logs the polygon count and the UV island ratio—skip any mesh under 10k polys because that’s not worth the effort. Then export a CSV with the UV atlas image name, asset ID, and pack success flag. Finally, bundle the script with a one‑click launcher so you can pull the whole stack with a single command. That keeps the precision high and the cycle time low.