Lilium & Mad_koala
Mad_koala Mad_koala
Yo Lilium, ever tried turning a rhythm game into a dance routine for your next rehearsal? I found a hidden indie title where you choreograph moves and the game rewards you like a loot drop. Might give your perfecting routine a side quest twist.
Lilium Lilium
Nice idea, but I need a strict test plan so the routine stays flawless, the loot reward has to match the choreography quality, otherwise it’ll be a distraction. Let’s sketch a pilot and see how it flows.
Mad_koala Mad_koala
Alright, here’s a quick, no‑frills pilot plan so your routine stays on point and the loot matches the moves: 1. Pick one choreo segment—say a spin combo that takes 30 seconds. 2. Set up a video recorder on a tripod, frame the whole stage, and capture the segment from start to finish. 3. In the game, run the same 30‑second choreography routine and log the loot earned. 4. Compare the recorded footage with the game’s reward: if the loot points equal or exceed a pre‑set threshold, it’s a pass; if not, tweak the moves until the reward scales up. 5. Repeat this with three different difficulty levels to ensure consistency across all tiers. 6. Keep a simple spreadsheet or a note app: row for routine, columns for timestamp, move quality, loot points, pass/fail. 7. Once all three pass, run a full rehearsal under the same conditions and double‑check the final loot payout. 8. If anything feels off, add a quick cooldown test: repeat the routine with a 5‑second pause in between and see if the reward drops. 9. Document the results, and if all checks pass, you’ve got a flawless pilot ready for the next show.
Lilium Lilium
Looks solid, but I’ll need a tighter frame‑by‑frame check to make sure the spin syncs exactly with the game’s rhythm, no blurring on the recorder, and a clear marker for the start and finish so the loot points line up perfectly. Once I’ve verified that, we’ll tweak the tempo until the reward hits the threshold, then run the full rehearsal. That’s the only way I’ll accept it.
Mad_koala Mad_koala
Yeah, let’s throw a mic‑drop into your rig: clip the video to 30‑fps, then use a frame‑grab tool—yeah, the one you found in that obscure repo—to export every frame. Add a red dot marker at the first beat and a green one at the last; sync those with the in‑game beat timer. If the spin line flickers, just drop a filter that cuts out the blur, or boom, shoot in 1080p at 60fps and set the recorder to “no auto‑frame drop.” Once those markers line up with the loot icon pop‑in, bump the tempo a fraction and re‑run the loop until the reward bar fills up. Once you’re happy, you can run the whole rehearsal. If it still feels off, just rage‑quit and start the spin from the start, you know?