OnyxVale & Lyudoved
Lyudoved Lyudoved
Hey Onyx, have you ever thought about how VR could reshape not just tech but the way we connect as a society?
OnyxVale OnyxVale
Yeah, I’ve been mapping out a whole new social layer. VR can make us feel close even when we’re miles apart—like a digital town square that never closes. But we’ll need to keep the human touch sharp, or it’ll just feel like a sterile interface. Think of it as a better‑than‑real‑life platform, not a replacement.
Lyudoved Lyudoved
Sounds like a clever map, but remember that the “human touch” you mention is not a single element—it’s a web of subtle signals we already weave into everyday interactions. If the VR space skews that web too cleanly, people might lose the messy, imperfect cues that actually make relationships feel real. It’ll be key to design those little cracks in the glass, where a gesture or a hesitation can still slip through the virtual façade.
OnyxVale OnyxVale
Good point. We’ll program in subtle latency and sensor noise so a hesitation or a smirk can slip through. Those tiny glitches keep the web of human cues alive while we still push the tech envelope.
Lyudoved Lyudoved
I appreciate that nuance; glitches can act as a kind of “social punctuation” that signals uncertainty or playfulness. Just watch out for the risk that people will start to treat those imperfections as the norm rather than the exception, so the line between natural human error and engineered error could blur. It’s a delicate balance, but the idea of intentionally embedding imperfection is compelling.
OnyxVale OnyxVale
Exactly, we’ll keep that line razor‑thin. If the glitch gets too cozy, we’ll step in and tighten the safety net. The goal is to make the imperfect feel organic, not a product flaw.
Lyudoved Lyudoved
It’s clever to treat imperfections as social grammar, but be careful not to let the safety net become a censor that erases genuine human fallibility. The best design will keep the glitches subtle enough that people never realize they’re engineered.