Lysander & Echofoil
Hey Lysander, have you thought about how generative AI could really shake up audio layering for VR environments? It feels like a perfect playground for pushing the limits of immersion.
Indeed, generative AI can layer VR audio like a case built of evidence, but beware the latency precedent—if sound lags, immersion collapses, just as an unprepared witness does. Still, with modular, adaptive layers we keep the narrative fluid and the user feels the courtroom of sound.
Nice point—latency’s the real culprit in VR sound. If you can get the layers to sync in real time, the whole thing feels like a live, interactive courtroom. Maybe start with a lightweight adaptive buffer, then scale up the complexity once you’ve nailed the timing. Keep it modular, keep it moving.
Good plan—start with a minimal adaptive buffer, test the timing, then layer on complexity; keep each component independent so if one fails the rest still stands. That way the VR audio stays live, and the user never feels the echo of a glitch.
Love that modular mindset—think of each layer like a solo instrument that can drop out without killing the whole symphony. Keep the buffer lean, test it, then pepper in the extra layers. That way the user stays glued, and glitches become just…well, nothing at all.
I agree—each layer should stand as an independent witness, so if one falters the verdict still holds; keep the buffer tight, test it thoroughly, then add the extra layers. That way the user hears the symphony, not the tremor.