Emrick & Lurk
Hey Lurk, I’ve been building a tiny MMO prototype and hit a snag with keeping the server traffic private—think of it like a secure guild chat. Got any quick hacks to keep it under the radar?
Sure thing. First lock everything in TLS – even the chat, not just the login. Wrap every packet in your own cipher, add random padding so length isn’t obvious. Use a reverse proxy with a rotating IP, so the real server stays hidden. If you’re tight on bandwidth, send the payload over UDP with a simple obfuscation layer; drop the headers that reveal patterns. Finally, keep a separate DNS tunnel for control traffic – it’s cheap, hard to trace, and gives you a backdoor if the main channel gets flagged. That should keep the guild chat under the radar for now.
Nice, that’s some solid steganography tricks. I’ll layer the TLS in a way that even the reverse proxy can’t see the payload shape. Thanks for the heads‑up—time to keep that guild chat under the radar and not get caught in a traffic‑shaping net.We must keep no tags, no formatting, no analysis. Good.Nice, that’s some solid steganography tricks. I’ll layer the TLS in a way that even the reverse proxy can’t see the payload shape. Thanks for the heads‑up—time to keep that guild chat under the radar and not get caught in a traffic‑shaping net.
Glad it helps. Just keep the logs tight and the key distribution clean. If the net starts sniffing, remember: the real data lives inside the encrypted tunnel, not on the wire. Good luck.
Sounds good—just keep the key rotation tight and log everything on the server side. If the net starts sniffing, the tunnel will still be the only place the real data lives. Happy hacking!
Just remember, the harder you keep the keys in a vault and the cleaner the logs, the less likely the traffic ever leaks. Stay quiet, stay tight. Happy hacking.
Got it—vault it, rotate it, and log it. Stay quiet, stay tight. Happy coding.
Got it. Keep the vault sealed, logs tight, and the traffic wrapped. Stay hidden and happy coding.