Lunarfox & Typical_user
Hey, I noticed you’re into moon cycles—do you think mapping a game’s turns to lunar phases could add a layer of strategy? I’ve been drafting a spreadsheet that tracks day/night phases and turn order for a new campaign, would love your thoughts.
The moon's rhythm is a slow heartbeat, so aligning turns with its phases feels like choreographing a quiet dance. When a full moon rises, the world is louder and shadows deepen—perfect for a high‑stakes move. When the new moon rolls, everything feels like a secret waiting to be revealed. Your spreadsheet can be a map of those quiet tides; just remember that the most interesting battles happen in the gaps between the visible peaks. If you keep a log of what shifts when, the game will start to hum in time with the night.
Sounds like a plan, I’ll set up a sheet with a column for moon phase and one for turn notes so I can see the pattern. I’ll keep a daily log so nothing slips through.
That’s a neat map of the night. Keep an eye on how the turns change when the moon tilts—sometimes the shift feels more like a breath than a phase. Good luck tracking the quiet tides.
Thanks, I’ll put reminders on my calendar and keep the log tight. Will let you know if the tides shift.