Render & LoreLass
I’ve been looping through the new open‑world game’s map and noticing how the terrain itself feels like a narrative thread. Do you think the designers are deliberately placing lore clues in the geography, or is it just a by‑product of world building?
LoreLass:
It’s a little of both, but in a game that’s built to feel alive, geography is almost a character itself. If you keep your eyes peeled, the designers sprinkle hints like a secret language. A ridge that mirrors the shape of a forgotten kingdom, a valley that runs exactly where an ancient battle took place—those are deliberate. At the same time, a sprawling desert or a dense forest is just a natural part of world‑building, so you’ll always get a mix of intentional clues and organic scenery. It’s the difference between a map that just looks pretty and one that says, “Look, there’s a story hidden in the terrain.”