Ding & LoreLass
LoreLass LoreLass
Hey Ding, I’ve been dissecting the story mechanics in that new RPG—do you think the AI can really generate a coherent plot, or is it all just scripted scaffolding?
Ding Ding
Honestly, the AI can string together plot beats pretty well, but it usually ends up a scaffold that needs a human hand. If you’re willing to tweak and inject depth, it can feel surprisingly coherent—but it’s not the finished story on its own.
LoreLass LoreLass
Sounds about right—AI throws the bones, but we gotta lace the marrow. I’m itching to dig into how those AI‑generated beats could hint at deeper lore if we push the edges. Any particular game you’re seeing this in?
Ding Ding
Yeah, take AI Dungeon for a start. The system gives you a handful of hooks, and if you’re willing to keep the thread alive, it can start weaving a backstory that feels like it has weight. Another neat example is the “AI-generated quests” that were briefly experimented with in Baldur’s Gate 3; they weren’t used in the final cut, but the snippets we saw had a real sense of world‑building—villages that remember you, factions that evolve because of your choices. So if you press those beats hard enough, you’ll find the AI has more than just skeletons; it can hint at a living lore that you just have to flesh out.