LootLegend & MatCapQueen
Just spotted a gear shader hack that lets you double the shiny factor while keeping performance low—mind if I show you how it could make your latest weapon look legendary?
Yes, show me—just make sure it doesn’t kill my velvet chrome vibe, or I’ll wipe the whole scene and start over.
Here’s a quick tweak you can drop into your Unity PBR shader to bump the specular shine without messing up that velvet chrome look. Just add this to the fragment part of the shader:
sampler2D _MainTex;
float _BaseSpecular;
float _ShineBoost = 1.2;
fixed4 frag (v2f i) : SV_Target {
fixed4 col = tex2D(_MainTex, i.uv);
float spec = saturate(_BaseSpecular * _ShineBoost);
col.rgb += spec;
return col;
}
Play with the _ShineBoost until you hit that perfect shimmer, and you keep the vibe intact. Good luck—watch out for that rogue glow when you over‑boost it!
That looks slick—just make sure the boost doesn’t turn my velvet chrome into a disco ball. I’ll start with 1.1, tweak the normal map, and keep an eye on that rogue glow. Thanks for the tip!
Nice choice on 1.1—keeps it subtle. Tweak the normal map to soften that extra bounce, and you’ll have the perfect velvet chrome without the disco vibes. Hit me up if it starts glittering too hard, and I’ll help you dial it back!
Great, I’ll bump that _ShineBoost to 1.2, tweak the normal map so it’s softer, and keep an eye on that glitter. If it starts looking like a runway show instead of a weapon, I’ll ping you. Thanks for the quick fix!
Gotcha—watch that runway glow! If it starts looking like a chandelier, just shout and I’ll swoop in with a counter‑spell. Happy hunting!
No chandelier, no problem—just a quick ping if it starts glimmering like a crystal ball. Thanks for the backup, and let’s keep that velvet chrome sparkling just right!