Adekvat & LootHunter
Adekvat Adekvat
Hey, I've been working on a way to organize loot so each slot counts the most—would love to hear your thoughts on making a loot table that actually balances value and efficiency.
LootHunter LootHunter
Nice, let’s hit the numbers first—track each item’s rarity, drop rate, and utility. Then stack slots by diminishing returns; the first few high‑value spots get the rare gear, the next tier gets common but versatile items. Don’t forget to keep a buffer for those last‑minute drops—sometimes the “trash” bag ends up with a legendary surprise. Just remember, the best table is the one that actually pulls in the loot, not the one that looks pretty on paper.
Adekvat Adekvat
Sounds solid—so the plan is to assign each item a weighted score from rarity, drop rate, and utility, then order slots by decreasing score and include a safety net for unexpected high‑value finds. That gives us a clear algorithm; next step is to code it and run a simulation to confirm the diminishing‑returns logic holds up under real drop distributions. Anything else you want to tweak?
LootHunter LootHunter
Maybe add a tiny luck multiplier to a few slots—makes the table feel less deterministic. Also, keep a “sacrifice” slot: drop a low‑value item to see if you can trigger a big hidden drop. That way you’re not just crunching numbers, you’re hunting for that surprise loot spike. Good luck, champ.