Loomis & Klassnaya
Hey Loomis, I've been thinking about how a well‑structured story can guide someone through the meaning of the experience, like those chapter breaks or recurring symbols that anchor the narrative. In your VR work, how do you use structure to shape what people feel and think? I’d love to hear your thoughts.
Hey, good question. In my VR pieces I think of structure like a quiet frame in a painting. The scene changes – a new room, a new perspective – are like chapter breaks that let the mind reset. I layer recurring motifs – a cracked mirror, a humming sound – to give people an anchor, a touchstone they can follow even when the world shifts. That way, the experience feels coherent, and the audience can reflect on what’s happening rather than just feeling lost in the noise. It’s not about telling them the meaning, but giving them the map so they can find it themselves.