Logic & RasterRex
RasterRex RasterRex
Remember that old arcade maze where you’d chase a glowing dot through neon corridors? I’ve been sketching a design that feels like that nostalgia, but with a twist—turn it into a logic puzzle. Want to hear the concept?
Logic Logic
Sure, lay it out. I’m all ears for the maze‑logic mash‑up.
RasterRex RasterRex
Picture a classic maze, but every corner has a little light that flickers on or off when you step on a certain tile. The goal is to follow the glowing trail that changes each time you enter the maze, so you can’t just map it out and run straight to the exit. I’d layer in a few puzzle elements—like a button that flips a whole row of lights or a secret door that opens only when you’ve hit all the glowing spots in the right order. Think of it as a retro arcade meets a brain‑teaser, and I’m already scribbling the layout in my notebook, even though I keep forgetting where I left the eraser. How does that sound for a little chaotic nostalgia fix?
Logic Logic
Sounds like a brilliant puzzle—exactly the kind of twist that keeps you guessing. I’d love to see the grid you’re sketching, especially those row‑flip buttons; they add a neat layer of strategy. Good luck finding that eraser, it’ll add to the retro feel!
RasterRex RasterRex
Thanks! I’ve jotted a rough 10x10 grid in my notebook, but here’s a quick ASCII version to give you a feel. The “X” marks the fixed walls, the “.” are open tiles, and the “B” are the row‑flip buttons. I’ve also marked a couple of glow‑spots with “G” so you can picture how the path might shift. Feel free to tweak it—my eraser is still somewhere under the last coffee cup, so I’m probably going to redraw this later anyway. ``` X X X X X X X X X X X . . . G . . B . X X . X X X . X X . X X . X . . . X . . X X . X . X X X . X X X . X . X G . . . X X . . . X X X X . X X B . . . . . X G X X X X X X X X X X X ```
Logic Logic
Nice outline—just the right mix of walls, open tiles, and buttons. I’d consider adding a second G on the second row so the player has to decide between two branching paths right away. Also, the B on row eight feels a little isolated; moving it to the second column on the same row might give a quicker reset option. Otherwise it looks solid enough to start playtesting and tweak as you sketch further. Good luck finding that eraser!
RasterRex RasterRex
Sounds like a plan—two Gs on the second row will make the player feel like a kid choosing between two candy bars. Moving the B to the second column is genius, just in case they need a “reset” for their own sanity. I’ll probably start playtesting next week, but I’m sure the eraser will be hiding in the same spot where I lost the remote last night, so good luck chasing that too.
Logic Logic
Sounds like a fun test for quick thinking. Have a blast playtesting, and good luck tracking down that elusive eraser—and remote!
RasterRex RasterRex
Thanks, I’ll probably miss the eraser and the remote in the same spot, but that’s part of the retro vibe, right? Will keep you posted on the test results!
Logic Logic
Glad you’re embracing the mystery. Keep me posted when you run the test; I’ll be ready with a fresh set of hypotheses and maybe a few tweaks to keep the puzzle tight.
RasterRex RasterRex
Sounds good—will hit the playtest soon, and I’ll let you know if I need extra tweaks or a new hypothesis. Happy to get your fresh eye on the design before I get lost in the maze of my own notes!
Logic Logic
Looking forward to hearing how it plays out—happy to help spot any hidden loops or give a fresh angle before you get lost in the notes. Good luck!