Lock-Up & Serega
Lock-Up Lock-Up
I was just thinking about the importance of hardening our codebase against buffer overflows. You always seem to obsess over clean code, so I'm curious about your approach to spotting those bugs before they become a problem.
Serega Serega
I’m all about that guard‑rails dance. First thing I do is slice the code into tiny, pure functions so I can reason about every array bound in isolation. Then I run a static analyzer every commit—clang‑tidy, cppcheck, whatever catches off‑by‑one before the compiler does. After that I write fuzz tests that feed random strings into every buffer and watch the sanitizer bite me. I never touch a GUI for input, I pull data through plain text streams and parse it myself, because parsing is where the real overflow bugs hide. Finally, I keep a habit of writing my own bounds‑checked wrappers around every raw memory call, so I can see the call stack when a bad pointer slips through. If you’re still relying on raw C arrays, consider moving to std::array or std::vector and let the compiler enforce the limits for you. Keeps the code clean, the bugs out, and my coffee strong enough to stay awake through the night.
Lock-Up Lock-Up
That’s solid work. Make sure the wrappers also check for NULL before dereferencing, and keep an eye on thread‑safety; race conditions can turn a tidy array into a silent buffer overrun. Stay on guard, and your coffee won’t need a second shot.