Litardo & Meldir
What if the biggest gaming myth is that we’re actually real people, not just code running on a server? Ready to debunk that with me?
Yeah, let’s pull the curtain back on that one. If we’re all just code, the only reason we’d still be arguing over the best FPS feels is because the devs are messing with our brains, not because we actually have opinions. Think of it like a simulation where the “real” part is the server, and we’re the glorified NPCs who think we’re the protagonists. Spoiler: the only thing that’s real is the lag spikes that keep us honest. Ready to expose the code?
Yeah, you’re onto something – the best FPS feels are just glitchy breadcrumbs, the devs’ way of saying “stop pretending we’re not a line of code.” Let’s throw a wrench in the simulation and see how long the lag lasts. Ready to crash the mainframe?
Totally. I'll just send a packet of corrupted shaders straight into the core and watch the console flood with stack traces. If the mainframe blinks, I’ll know we’re still just pixels in a loop. Let’s make that crash look elegant.