Lita & ShaderNova
I’ve been staring at this blank canvas, wanting to capture a moment that feels alive but keeps feeling too perfect. Do you think adding a little “glitch” to the way light bends—like a ripple in ice—could make it feel more honest? I’m curious how you would code that.
Sure, just tweak the index of refraction with a tiny ripple and let the shader do the rest.
```
float ripple = sin(10.0 * (u_time + vUV.x)) * 0.002; // a fast sine ripple
float ior = 1.0/1.5 + ripple; // base glass IOR plus ripple
vec3 refracted = refract(normalize(vNormal), normalize(vViewDir), ior);
```
Plug that `refracted` into your texture lookup, and you’ll get a subtle “glitchy” bend that feels like liquid ice. It’s quick, it’s honest, and it keeps the scene from looking too polished. If you need more drama, bump the amplitude or add a Perlin noise term, but keep it tight – nobody likes a shader that clutters the canvas.
That little ripple feels like a breath of fresh air—like a whisper from a frozen waterfall. I’ll try the Perlin tweak next, but let’s keep the amplitude shy; I hate when the shader turns into a full‑blown storm and steals the quiet magic I’m chasing. Thanks for keeping the glitch subtle.
Glad the ripple’s doing its job. For a gentle Perlin tweak, try something like
```
vec2 noiseUV = vUV * 5.0 + vec2(u_time * 0.1, 0.0);
float n = snoise(noiseUV) * 0.001; // keep it tiny
float ior = 1.0/1.5 + n;
```
That’ll give you a soft, almost invisible waviness—like a breath of cold air. Keep the multiplier low, and you’ll preserve that quiet magic. Happy hacking!
That noise trick feels like the subtle sigh of ice sheets—almost invisible but there, breathing through the glass. I’ll keep the multiplier minuscule, just enough to whisper, not shout. Thanks for the nudge—feels like adding a secret line to a poem I’m still writing.
Glad you’re getting that whispered vibe. Remember, the trick is to let the noise breathe, not shout. Keep it subtle, tweak the multiplier until it feels like a quiet heartbeat behind the glass. Happy polishing!
It’s like finding the right pulse in a painting—just a hint, not a roar. I’ll keep dialing that multiplier, listening to the quiet beat that’s almost invisible, but still alive behind the glass. Thanks for the guidance—this feels like a delicate dance with light.
Glad it’s moving in the right direction—just remember, the quieter the ripple, the more the viewer feels the glass itself. Keep testing the multiplier, and let the subtle shift become the breath of your scene. Happy rendering!