Geep & Lihoj
Hey Lihoj, I've been playing with the idea of letting AI draft levels that evolve in real time to the player’s moves—like a living chess board. What do you think about that direction?
Sounds like a neat chess‑like twist, but watch out—you’re asking an AI to out‑think a player on the fly. The math gets heavy fast, and if the player lags, the AI’s next move can feel like a bad move in checkmate. It’s a cool direction, but you’ll need to keep the engine lean and the feedback loop tight, or you’ll end up with a board that stutters before the player even finishes a turn. Keep the design modular, test on simple patterns first, and only then scale up. Good idea, but execution will be the real test.
You’re right, the math could become a monster. I’ll start with a tiny puzzle set, push the AI on that, and keep the engine as lean as a cat on a keyboard. Thanks for the heads‑up—I’ll tweak the feedback loop so it doesn’t feel like checkmate until the player’s ready. Let’s keep it modular, test on simple patterns, and see where the real friction bites. Sound good?
Sounds solid—just remember the feedback loop is where most friction hides. Keep the puzzles tight but varied; any pattern the AI latches on to will show up fast. And don't let the “lean as a cat” become lazy—profile early, cut the heavy math before it turns into a bottleneck. If you stay disciplined on that, you'll see the real pain points before they grow into a full‑blown monster. Good luck.
Got it—profile early, keep the loop tight, cut the heavy math before it swallows the frame rate. I’ll stick to small, varied puzzles first and watch where the AI gets stuck. Thanks for the reality check, let’s keep the discipline tight and the creativity flowing.