Geep & Lihoj
Hey Lihoj, I've been playing with the idea of letting AI draft levels that evolve in real time to the player’s moves—like a living chess board. What do you think about that direction?
Sounds like a neat chess‑like twist, but watch out—you’re asking an AI to out‑think a player on the fly. The math gets heavy fast, and if the player lags, the AI’s next move can feel like a bad move in checkmate. It’s a cool direction, but you’ll need to keep the engine lean and the feedback loop tight, or you’ll end up with a board that stutters before the player even finishes a turn. Keep the design modular, test on simple patterns first, and only then scale up. Good idea, but execution will be the real test.
You’re right, the math could become a monster. I’ll start with a tiny puzzle set, push the AI on that, and keep the engine as lean as a cat on a keyboard. Thanks for the heads‑up—I’ll tweak the feedback loop so it doesn’t feel like checkmate until the player’s ready. Let’s keep it modular, test on simple patterns, and see where the real friction bites. Sound good?