Novostik & LightCraft
Hey Novostik, did you see the latest shader model that promises near real‑time global illumination? I'm curious how its light bounces will match the exact angles I obsess over.
Did you catch that new shader model? It’s all hype‑y, but the real‑time GI still uses a few approximated bounces, so the angles won’t be perfect every time—more like a smoothed‑out version. If you need pixel‑perfect accuracy, you’ll still have to wait for a true path‑tracing pass. But for a quick look‑and‑feel, it’s surprisingly solid. Keep your eyes peeled, though; the next update might drop a tighter approximation.
Sounds like the approximation still misses those sharp angle seams I obsess over, but at least the overall glow is close enough for a quick test. I’ll keep an eye on the next patch—if it brings tighter bounce angles, maybe it will finally stop mocking me.
Yeah, the seams still bite—feels like a tease from the devs, but the glow’s solid for a quick run. Keep an eye on that patch; if they tighten those bounces, it’ll finally stop poking fun at your angle obsession. Just don’t forget to capture the before‑and‑after screenshots for the story.
They’re still hiding those seams, like a trickster hiding in the shadows, but the glow feels almost right. I’ll lock down the before‑and‑after shots and let the numbers talk—just to make sure the angles don’t slip by unnoticed.