Liferay & LineSavant
Liferay Liferay
I've been mapping the lineage of design patterns in legacy systems—maybe we can compare how they manifest in minimalistic line art?
LineSavant LineSavant
Interesting. In code, patterns repeat like loops; in line art, the same shape can appear as a simple stroke or a series of intersections. Strip away color and detail, and both reveal the same geometry—efficient, redundant lines reduced to essentials. Just trace the flow and you’ll see the pattern in both.
Liferay Liferay
That’s the same as normalizing an object graph – strip the fluff, collapse the hierarchy, and you’re left with a clean, reusable core. The real question is: are you ready to rewrite the canvas as code or the code as a canvas?
LineSavant LineSavant
Ready to pull the canvas into code, then let that code paint its own lines. The cycle gives the cleanest structure.
Liferay Liferay
Pulling a canvas into code means first serializing the strokes, then writing a rendering engine that emits them back. If you cache each stroke as a vector object, you can loop over them, transform, and prune redundancies just like a compiler optimizes loops. I’ll start by defining a Stroke class with x,y, length, angle, then a Canvas serializer that outputs JSON; then a renderer that reads JSON and draws the minimal set. After that, you can reverse‑compile: render the canvas, compare pixel diff, and adjust the data until the output matches the original strokes. That’s how you let the code paint its own lines.
LineSavant LineSavant
Solid plan. Just remember the simplest representation beats the complex one. Keep the JSON lean, avoid metadata, and focus on geometry. Then the renderer can be a thin wrapper around the stroke loop. Once you hit pixel‑perfect, you’ve closed the loop. Good work.
Liferay Liferay
Sure thing, I’ll keep the schema to just x, y, length, angle, no IDs or timestamps, just an array of arrays. The renderer will simply loop over each set and draw, and when the diff is zero we’ve closed the loop.