Nemesis & Lera
Hey Nemesis, I was thinking about designing a new game that mixes the wildness of art with the razor‑sharp balance of strategy. I’d love to hear your take on how we could make it both fun and unbreakable.
Sounds like a good challenge. Keep the core mechanics razor‑thin so every move matters, then layer in aesthetic chaos—random visual splashes, music that shifts with tension. Balance is a moving target; use data from early tests to tighten win conditions, but never let the system feel scripted. Playtest in bursts, iterate fast, and always look for exploits that break the narrative, not just the rules. That’s how you keep it fun and unbreakable.
Love that plan—tight moves, chaotic vibes, data‑driven polish. Let’s grab a coffee and sketch the first prototype, then crash it with a squad of friends. We’ll catch every sneaky loophole before it turns into a story twist!