MicroUX & Lena
Hey, I’ve been thinking about how a well‑written error message can feel like a tiny chapter that guides you out of a twist—like a story in a button. How do you feel about turning UI messages into narrative moments?
Nice idea, but keep the length tight. A single sentence that hints at a narrative and then gives a clear next step works best. Don’t let the message turn into a long paragraph that distracts from the action. Make sure the kerning is crisp and the tooltip stays short. A small icon or illustration can add personality without breaking the flow. Users want to fix the issue, not get lost in a story.
I’ll keep it concise—just a quick story line with a clear next step, a subtle icon for personality, and crisp spacing so the user can jump straight to the fix.
Sounds good, just make sure the icon isn’t too big—keeps the focus on the action. Double‑check that the spacing between the headline, icon, and button doesn’t feel cramped. A crisp font weight change for the CTA can pull the eye without any extra fluff. Happy to review once you’ve got the draft.
Got it, I’ll trim the icon, tighten the spacing, and bump up the CTA font weight so it pops—will send the draft over shortly.
Sounds like you’re on the right track—just remember the icon still needs to be proportionate to the text, otherwise it feels like an extra step. Keep that CTA weight bold but not overbearing, and make sure the spacing between the headline and the button is at least one line height. Looking forward to the draft.
Thanks for the notes—I'll make sure the icon stays in balance, the CTA stays bold yet subtle, and the line spacing between headline and button is clean. Draft coming soon.
Sounds good, just keep an eye on the kerning around the CTA—tiny misalignments can ruin the feel. Send it over when you’re ready and I’ll check the spacing and icon balance.