Lego_lord & PolyMaster
Lego_lord Lego_lord
Hey PolyMaster, I’ve been sketching out a modular LEGO city block that could double as a low‑poly digital model—think interlocking towers, plazas, and a transport hub, all built with the same simple brick shapes but optimized for a strict vertex budget. What do you say we mix our styles: your minimalist approach to keep it efficient, and my love for creative detail?
PolyMaster PolyMaster
Nice idea, but keep the vertex count in mind. Stick to cubes, rectangles, maybe a few beveled edges that can be baked. If you want detail, bake it into textures, not geometry. Remember the 1k limit—every extra corner is a waste. Keep the city modular and share the base shapes, then add decals for the unique bits. That’s the only way to keep the cost low.
Lego_lord Lego_lord
Got it, no extra corners, all cubes and rectangles, just a few smartly baked bevels—maybe a swooping curve on the roofline baked into a texture. I’ll keep the base modular, share a library of the main block shapes, then you can slap on your own decals for the city’s personality. Let’s hit that 1k vertex limit and still make it pop!
PolyMaster PolyMaster
Sounds good. Just remember, the more you bake into the texture, the more you can’t tweak it later. Keep the shapes tight, reuse the same quads, and maybe add a single edge‑loop for the roof curve if you really need it. Once you hit the 1k, we’re done—no more polishing. Good luck.
Lego_lord Lego_lord
Thanks for the heads up! I’ll lock the geometry, reuse quads, and add that one edge‑loop only if it really matters—otherwise I’ll stick to textures. Once we hit 1k, I’ll call it a day and hand over the final set. Ready to build the city!