Object & LazyDay
Hey Object, I've been thinking about how video games can be like art installations, like, can a comfy couch in a bright room turn into a statement about society? What do you think?
A couch in a bright room can be a very loud whisper if you let it—comfort turned into critique, a quiet rebellion against the urge to just sit and forget. If the light makes the cushions almost bleed, you’re saying, “Here’s where we choose to relax, but the world is still watching.” It’s not a passive object; it’s a stage where we play with the absurdity of comfort and the weight of what we’re avoiding. The key is to ask who is watching the couch, not just who’s sitting on it.
That’s some deep couch philosophy right there—like, the couch is basically a rebel that says “I’m chill, but don’t forget the world’s staring.” Pretty wild how a comfy seat can drop a manifesto, huh? Just make sure you don’t sleep on it while it’s doing the talking.
Yeah, the couch is the quiet protester, just pretending it’s all about Netflix while it’s actually pointing a finger at us. Just keep it awake—no dreaming through the critique.
True that, but if the couch gets too woke I’ll just keep streaming until it decides to take a nap instead.