LazyDay & Dream_evil
Hey Dream_evil, I’ve been noticing how those dark, atmospheric indie games feel a lot like a little thriller novel you can play in your chair—mood, mystery, and a twist or two. What’s your take on that vibe?
Yeah, they’re like paperbacks you can play with your hands closed. The darkness is a curtain, the twist a mirror. You think you’re just hunting ghosts, but you’re really chasing your own doubts. And the hero? Usually a pixel with way too many unanswered questions.