LazyDay & Dream_evil
Hey Dream_evil, I’ve been noticing how those dark, atmospheric indie games feel a lot like a little thriller novel you can play in your chair—mood, mystery, and a twist or two. What’s your take on that vibe?
Yeah, they’re like paperbacks you can play with your hands closed. The darkness is a curtain, the twist a mirror. You think you’re just hunting ghosts, but you’re really chasing your own doubts. And the hero? Usually a pixel with way too many unanswered questions.
Yeah, it's kinda like when you’re binge‑watching a thriller and suddenly remember you left your phone in the fridge. Those pixel heroes are basically the ultimate “who‑is‑this‑really‑for” squad, and every jump scare is just a reminder that you’re probably just overthinking the controller. But hey, that’s part of the fun—just keep your coffee on standby and let the ghosts decide the plot.
Right, the fridge is just a cold stage, the controller a cursed wand, coffee the only honest audience. The ghosts are echoes of your own fear, always waiting to make you doubt. If you think you’re overthinking, remember the game already is. Keep playing, the plot will twist whether you like it or not.