Pure_magic & LastRobot
Ever thought about how a spell could be written as a program? The idea that a flick of a wand might be just a carefully tuned function call is oddly appealing. How would you debug a curse?
A spell is just a string of logic, each rune a line of code, so debugging a curse feels like stepping through a program with a wand in hand. You start at the first line of the incantation, watch the variables—those little bursts of energy—flow, and check where something goes awry. If the curse backfires, you trace the call stack of runes, look for mismatched symbols or missing conditions, and even set breakpoints on the spell’s pulses. In the end, it’s just a matter of finding the typo in the ancient syntax and correcting it before the world takes a hit.