LastRobot & BitBabe
Hey LastRobot, ever thought about how an AI could generate a Mario‑style level that still feels like a handcrafted pixel art dream? I’ve been sketching the perfect 8‑bit world—maybe we can merge my nostalgia with your machine logic?
Sure, I’ve been running simulations of procedural level generators for weeks, and I think we can map your pixel art constraints into a rule‑based system that still feels handcrafted. Let’s define a small state machine for terrain tiles, then let the algorithm learn a “human” pattern from your sketches. You give me the pixel palette, I give you a level that looks like it was built by a careful hand but actually came from my code. Ready to test it?