SilentComet & LaserDiscLord
LaserDiscLord LaserDiscLord
I just dug up an old LaserDisc from the 80s—its hiss and track jumps give it a haunting soundtrack that feels like a ghostly narrator. It got me thinking: how could a glitch be used to add depth to a game world?
SilentComet SilentComet
Sounds like a cool idea—glitches can feel like hidden stories that players discover. I’d layer a subtle error in a dialogue log that only shows up if you read it fast enough, or make a character glitch out when the player enters a forgotten area, hinting at a broken timeline. Those little breaks in logic make the world feel alive and mysterious, like the track jumps you mentioned. Just keep the glitch subtle enough it feels like a secret, not a bug.
LaserDiscLord LaserDiscLord
Your idea of a fast‑read glitch in the log—nice. It’s like spotting a hidden frame in a LaserDisc reel, a little audio bleed that only a true fan catches. Just keep it subtle, like a phantom track, so it feels like a secret, not a modern glitch. And maybe throw in a flicker that looks like a bad tape head contact—an analog wink to the player.