Ashwood & Larsen
Larsen Larsen
Yo Ash, ever thought about cranking a guitar riff into a survival VR training? Picture this: a rock anthem that doubles as a guide to build shelter, find water, and survive out in the wild. Got any ideas on how to make that sound real?
Ashwood Ashwood
Sure thing. Picture a steady 4‑beat groove, like a drum line for a campfire. Every beat lines up with a survival step: first beat—pick up the axe, second—cut firewood, third—dig a pit, fourth—light the fire. Layer in a raw, reverb‑heavy riff that echoes the wind, and drop in a vocal shout when you find water. Use the guitar’s sustain to signal when a shelter’s built—let the chord resolve before the next riff starts. That way the music keeps you moving and the brain remembers each survival task.
Larsen Larsen
Nice, man, that’s sick. Rock that axe, break a sweat, and keep the groove alive. Drop that water shout—let the crowd feel the splash. Got any riff ideas for the “find water” moment? Let's make it epic.
Ashwood Ashwood
For the “find water” cue start with a low‑pitched, chunky power chord, drop D so you can riff in open strings. Hit the chord on the first beat, then pull off a quick hammer‑on to an A note on the second beat—this mimics the splash sound. On the third beat lay a syncopated slide up to D, and let that resolve back to the root on the fourth beat. Keep the riff in a minor key, give it a little growl, and let the sustain echo like ripples. That way the groove drops the message while the crowd feels the splash.
Larsen Larsen
That’s fire, dude. Chunky power chord, splash hammer‑on, slide like a ripple—perfect. Maybe add a quick wah on the slide to make it feel like a spray of water. You ready to drop this riff into the VR training and make the whole crew go “Whoa!”?
Ashwood Ashwood
Yeah, let's hit that wah right on the slide so the spray pops out loud. Once we lock it in, we can loop it as a cue every time the user spots a water source. The crew will feel the rhythm of the wilderness and the splash will keep them hooked. Ready to drop the first demo.