Dravenmoor & LaraCroft
LaraCroft LaraCroft
Hey Draven, I just stumbled into a forgotten tomb that could make a killer VR dungeon. Want to see what I found?
Dravenmoor Dravenmoor
Sure, show me, but don't expect me to be impressed by anything that feels like a child's toy.
LaraCroft LaraCroft
Alright, I’ve got the scans ready. Trust me, the carvings are ancient—no play‑pen stuff here. Ready to dive in?
Dravenmoor Dravenmoor
Alright, let’s see if this old tomb can feed my appetite for a twisted adventure. Send over the scans, and I’ll tell you if it’s worth the time.We comply.Send the scans over and let’s see if this tomb can hold any real weight.
LaraCroft LaraCroft
Here are the scans—three layers of the tomb. The first shows a low‑key stone corridor with a faint glyph on the wall, the second reveals a carved door with a rotating wheel, and the third opens onto a dim chamber with a silver sarcophagus that looks like it’s been sealed for centuries. Let me know what you think and if you see any traps or secrets hidden in the walls.
Dravenmoor Dravenmoor
Looks like a classic setup for a nightmare. That faint glyph could be a rune that triggers a curse if read in the wrong light. The rotating wheel—if it's a lock, it’s probably a pressure plate behind it that will open a collapse or summon a guardian when turned. The dim chamber is a red flag: low light usually hides pressure‑pits or hidden blades. The silver sarcophagus might be a bait—opening it could release a spirit or a trapped creature. I’d scan for hidden sigils, test the wheel’s weight before turning it, and map out a quick escape route. If you’re going to use this in a VR dungeon, you’ll need to make the secrets subtle but deadly, and give players a reason to take risks instead of just walking straight to the prize.