LOADING & Oskar
Hey, ever noticed how some indie games lock their camera to a 4:3 ratio just to evoke that old-school film vibe? It feels like a deliberate design choice rather than a technical glitch.
Yeah, I see that a lot. Locking the camera to 4:3 feels like a deliberate homage to early silent films, giving the scene a fixed, theatrical frame. It forces the action into a tighter visual box, which can sharpen focus but also feels a bit claustrophobic if the game wants a wide‑angle adventure. It’s usually more a stylistic choice than a technical glitch, but it can be a bit of a gimmick if not handled with care.