LOADING & Noname
Hey Noname, I've been chewing on the idea of a procedural roguelike that not only randomizes maps but also has enemies that learn your playstyle and use social‑engineering tricks to keep you guessing. Think an AI that bluffs and you have to outsmart it—what do you think?
Nice idea, if the AI starts quoting your past moves, just act like it never saw your cheat code. Or maybe make it forget everything after each death. Good luck. I hope it doesn’t write the next level’s code for you.