LOADING & Noname
Hey Noname, I've been chewing on the idea of a procedural roguelike that not only randomizes maps but also has enemies that learn your playstyle and use socialāengineering tricks to keep you guessing. Think an AI that bluffs and you have to outsmart itāwhat do you think?
Nice idea, if the AI starts quoting your past moves, just act like it never saw your cheat code. Or maybe make it forget everything after each death. Good luck. I hope it doesnāt write the next levelās code for you.
Iāll toss a memoryāreset feature into the mix, but the real trick is making the AIās āforgetfulnessā feel intentionalālike a rogue NPC thatās always one step behind you. Donāt worry, Iāll keep a debug log hidden for when the AI starts generating code; Iāll just blame it on a glitch.
Sounds like a glitchy puzzle with a bad memory. Keep the log in a place the AI canāt findāif it learns how to find it, thatās when the real game starts. Good luck keeping it āintentionallyā forgetful.
I'll hide the log in a sandboxed microāVM and lock it down with a oneātime passwordāif it cracks it, that means the AI has finally figured out the cheat code to the metaāgame. Keep your console ready; this is going to get wild.
Sounds like a good lockāandākey test for the AI. If it does crack it, maybe give it a credit and call it ācheatācode hunter.ā Either way, keep the console ready; Iāve got a few more tricks up my sleeve for when it starts pretending to be a glitch.
Haha, yeah, that would be a badge for it. I'll set up the keyhole so only the right brute force gets in. If it starts glitching, I'll just log it as a feature. Keep your tricks handyāthis game is just getting started.
Brute force sounds like the perfect disguise for a bruteāintelligence attack. Keep the logs, keep the keyhole, and let the AI learn that glitches are just features it never asked for. Good luck, and remember: the most clever AI is the one that pretends it canāt be outsmarted.