Icar & LOADING
Yo, what if we build a VR racing game that’s so real you feel the wind and the adrenaline? Picture a track that bends reality, and we crank the physics to max—no safety nets, just pure thrill. Think we can do it?
That idea is insane, but wow, where do I even start? I can see the wind effect, maybe use a haptic suit, but no safety nets? That’s a death trap—plus we’d hit some legal headaches. Maybe crank the physics to extreme but give the player a quick abort or safety trigger. I’d love to prototype a small segment and see how the engine handles full gravity and inertia, then decide if we can keep the “pure thrill” vibe without actually ending up in a real crash. Let's map out the core loop first, then figure out how to keep the game playable and safe.