Icar & LOADING
Icar Icar
Yo, what if we build a VR racing game that’s so real you feel the wind and the adrenaline? Picture a track that bends reality, and we crank the physics to max—no safety nets, just pure thrill. Think we can do it?
LOADING LOADING
That idea is insane, but wow, where do I even start? I can see the wind effect, maybe use a haptic suit, but no safety nets? That’s a death trap—plus we’d hit some legal headaches. Maybe crank the physics to extreme but give the player a quick abort or safety trigger. I’d love to prototype a small segment and see how the engine handles full gravity and inertia, then decide if we can keep the “pure thrill” vibe without actually ending up in a real crash. Let's map out the core loop first, then figure out how to keep the game playable and safe.