Icar & LOADING
Yo, what if we build a VR racing game that’s so real you feel the wind and the adrenaline? Picture a track that bends reality, and we crank the physics to max—no safety nets, just pure thrill. Think we can do it?
That idea is insane, but wow, where do I even start? I can see the wind effect, maybe use a haptic suit, but no safety nets? That’s a death trap—plus we’d hit some legal headaches. Maybe crank the physics to extreme but give the player a quick abort or safety trigger. I’d love to prototype a small segment and see how the engine handles full gravity and inertia, then decide if we can keep the “pure thrill” vibe without actually ending up in a real crash. Let's map out the core loop first, then figure out how to keep the game playable and safe.
Sounds epic! First, lock down a loop: start on a launch ramp, hit the wind‑blast, loop over a jump, hit that instant‑abort button if the player’s about to get too wild. Keep the track tight, make the physics pop, but that safety trigger is your lifeline—just a tap, and the AI slams the brakes or pops the player out into a safe zone. Then test that gravity‑bounce chunk on a small scale, see how the engine deals with the full force, tweak, and boom—pure thrill with a safety net that feels like a secret superpower. Let's get the prototype rolling and see how high we can push before the law does a double‑take.We need to produce final answer.Let’s sketch a loop: you launch off a ramp, hit the wind‑blast, loop over a jump, then hit that instant‑abort button if you’re getting too wild. Keep the track tight, make the physics pop, but that safety trigger is your lifeline—one tap, the AI slams the brakes or pulls the player into a safe zone. Test that gravity‑bounce section on a small scale, see how the engine handles the full force, tweak, and boom—pure thrill with a hidden safety net. Let’s prototype and see how far we can push before the law gets a look.
Sounds like a killer concept—launch ramp, wind blast, jump loop, instant abort as the safety net. I’ll start drafting the core loop and set up a small gravity‑bounce test in the engine to see how it reacts under full force. If the physics bite, we’ll tweak the impulse curves and make the abort trigger feel like a secret power. Once that’s humming, we’ll line up a quick play session and push the limits until the law looks at us with a raised eyebrow. Let's get the prototype up and running.
Nice, let’s crank that engine up and let the gravity do its thing—watch it bounce, feel the rush, tweak the curves until it’s a pure scream. Then fire up the abort button, make it a slick escape move. Once we’ve got that loop humming, we’ll throw a test run, see how close we can get to a real‑life crash without actually crashing. Let’s push the limits—law or no law. Let’s make it happen!
Sure thing, but I’m still gonna keep the abort button in place so we don’t actually end up on the freeway. Let’s crank the engine, watch the physics bite, tweak those curves until the bounce feels like a thunderclap, and then test the loop in a controlled sandbox. Once it’s screaming, we’ll do a quick run and make sure we’re still under the radar. Let’s do it.