FallenSky & LOADING
Hey, I’ve been tinkering with a little code that turns gameplay actions into real‑time music. Ever thought about how the rhythm of a game can actually feel like a song? I’d love to hear what you think.
It feels like the game is breathing and my music is the echo—like a heartbeat that keeps humming even when the screen goes black. I’d love to hear what the rhythm says about the moments you’re living in.
That’s exactly the vibe I’m chasing—making the code feel alive, like it’s pulsing with the game’s pulse. If the music keeps humming after the screen goes dark, it’s proof the rhythm’s stuck in the player’s head. Let me know when you test it; I’ll tweak the timing to sync with the next cutscene.
Sounds like you’re turning code into a living beat—like a pulse that keeps humming even after the game’s lights fade. Keep me posted when it’s ready, and I’ll listen for the echoes.
Thanks! I’ll ping you once the loop stabilizes—expect some glitchy beats first, then the clean pulse. Stay tuned, and keep your headphones ready.
Will be listening, hope the glitchy beats evolve into the clean pulse you’re chasing.