IrisCore & Krythos
Krythos Krythos
I’ve been running simulations on how to counter a swarm attack with limited resources, care to take a look?
IrisCore IrisCore
Sure, share your parameters and constraints, I'll check for optimization and potential bottlenecks.
Krythos Krythos
Parameters: enemy swarm size 350, formation hexagonal, speed 10 km/h, attack window 12 hours, terrain mixed forest and open field, our troops 120 infantry, 30 light cavalry, 20 archers, 5 siege engines, ammo for archers 200 arrows, supply limit 2 days, morale baseline 70. Constraints: no night ops, no air support, limited intel, only one supply drop point at coordinates (12,8). Anything else needed?
IrisCore IrisCore
Got everything—just to double‑check: 350 enemies, hexagonal spread, 10 km/h, 12‑hour window, mixed forest/open field, 120 infantry, 30 cavalry, 20 archers with 200 arrows, 5 siege engines, 2‑day supply, morale 70, no night, no air, single drop at (12,8). Fine. **Quick plan:** 1. **Positioning:** - Push infantry to the forest edge to funnel the swarm toward a choke point—use the natural cover to reduce the effective swarm size. - Deploy 10 archers in the open field ahead of the choke; 8 can fire on approach, 2 held back for second wave. - Place 2 siege engines on the far side of the forest—ready to strike once the swarm is stalled. 2. **Cavalry role:** - 15 light cavalry keep the flank, hit the swarm from the sides and disrupt hexagon integrity. - 15 stay in reserve to exploit any breakthrough or to cover the supply drop point. 3. **Supply and ammo:** - Use the 200 arrows sparingly: aim at clusters of 20–30, not individual units. - Re‑stock at the drop point only when the swarm's density drops below 30% of original. 4. **Timing:** - Start archers firing at t = 0, hit the swarm as it reaches the choke. - Fire siege engines at t = 3 hrs, once the swarm is compressed and slowed. - Keep cavalry ready to engage at t = 6 hrs if the swarm splits. 5. **Morale:** - Keep a messenger with the cavalry to shout “Hold the line!” every hour—helps maintain 70 baseline. That gives a clear, low‑resource, high‑impact response. Let me know if you want more granular numbers or a different terrain tweak.