Krupinka & Wormix
Hi! I’ve been thinking about how stories and games can mix, and I’d love to hear what kind of stories inspire your indie projects.
I’m usually drawn to quiet, layered stories—little narratives that breathe in the space between the level design and the music. I like games that let the world feel alive, with tiny details that you can discover only if you linger. Something like the subtle mystery of *Journey* or the quiet horror of *Inside* gets my brain buzzing. I love stories that are almost a suggestion, where the player feels like they’re shaping the tale themselves. If the story feels too polished or rigid, I start to worry it’ll block the improvisation I need to keep the gameplay fresh. So I gravitate toward open‑ended, introspective tales that leave room for a bit of personal interpretation.