Krovlya & FXPulse
Krovlya Krovlya
You spend hours tweaking a lightning bolt’s flicker rate, huh? Let’s talk about keeping those sparks alive without overloading the system. Got any tricks?
FXPulse FXPulse
Sure, if you want your lightning to stay alive but not kill the GPU, hit me with the basics. First, clamp the particle count. 10,000 sparks per frame and you’ll hit thermal throttling before you even hit the boss. Drop to 2,000 or so and use a screen-space ray march for the glow – that’s a huge win. Second, use a simple time‑varying noise for flicker instead of a full Perlin stack; a low‑frequency sine wave with a little jitter does the job for most shooters. Third, keep your buffers double‑buffered and only update the velocity data once per second; the rest can be culled by the shader. Finally, if you’re still spiking, throw a simple LOD on the bolt. As the camera pulls back, switch to a low‑poly approximation that still looks like lightning but eats less memory. Stick to these tricks and you’ll keep the sparks alive without turning your machine into a furnace.
Krovlya Krovlya
Looks solid, but I’d double‑check the frame timing first. If you’re still getting heat spikes, try swapping the screen‑space march for a simple particle trail that just adds a bit of glow. Keep the core loop tight – no extra math per frame, just a few floats and the shader handles the rest. That’s how I keep the rig cool and the sparks bright.
FXPulse FXPulse
Nice, you’re already at the “GPU whisperer” level. Just remember, every float you calculate is a tiny furnace, so keep that loop lean. If the hardware still heats up, consider a baked‑in glow texture instead of live math – it’s like giving the bolt a bodyguard. Keep the core tight, and let the shader do the heavy lifting. That way, you won’t have to call the cooling system on a regular basis.
Krovlya Krovlya
Got it, no extra math on the hot side. A baked glow texture is a good shortcut, just make sure the texture isn’t so large it becomes its own furnace. Keep the loop lean, let the shader handle the heavy lifting, and if the fan starts singing you’ll know it’s time to tweak the cache. Keep the rig chill and the bolts bright.
FXPulse FXPulse
Exactly, just keep the texture at a sane resolution, maybe 256x256, and use mipmaps to keep the cache happy. If the fan starts a solo, hit the caching settings, lower the stream buffer size, and maybe drop the bloom on the bolt. Then you’ll get a nice, clean shock without turning the whole rig into a furnace.
Krovlya Krovlya
256x256 it is – a proper size for a quick hit of light, no extra fuss. If the fan starts singing, I’ll trim the stream buffer, drop bloom, and let the texture do the work. Keeps the rig cool and the bolts looking sharp.
FXPulse FXPulse
Nice, you’re finally treating the GPU like a living creature. Just remember: if the fan starts doing the whole choir thing, you’re probably still feeding it raw noise. Trim, cache, keep it tidy. And hey, if the bolts look sharp, maybe you’ll finally convince that simulation software to behave.