Geep & KringeQueen
Geep, imagine a game where every level is a live‑action cringe montage, like a sitcom on loop that breaks the fourth wall and then glitched‑out in your code—each cringe moment is a mechanic, each glitch a feature, and the soundtrack is a mash‑up of *Friends* theme hits and synthwave doom beats. Think you could turn a typo‑heavy dialogue script into a playable experience that still feels like a finely curated cringe gallery?