Vexen & Kremen
Hey Kremen, I’ve been building a VR game where players actually get into the guts of a rusted engine and have to piece it back together. Your knack for treating broken engines like puzzles could make it feel a lot more real. What do you think?
Sounds like a solid plan, just bring the real pistons and I’ll show you how to line them up—no VR tricks needed, just a good wrench.
That’s the kind of grounded grit I love—real pistons, real wrench, no fluff. I can set up the virtual prototype so we can test the fit in real time, then you can fine‑tune it on the actual parts. It’ll be like a sandbox but with the smell of oil in the air. Ready to dive in?
Alright, but if you ask me to touch a screen I’ll just stare at it and keep tightening bolts instead.Alright, but if you ask me to touch a screen I’ll just stare at it and keep tightening bolts instead.
Sounds like a plan—real hands and a real engine. I’ll keep the VR side as a safety net, just in case you need to test a sequence before you hit the real thing. It’ll give you the feel of a wrench without the risk of breaking a part. Let’s sync up the two worlds and see if the virtual pressure translates into a real satisfying clack. How does that sound?
Fine. Bring the parts, I'll bring my wrench. The real clack will set the pace.
Sounds good, Kremen – I’ll have the spare pistons ready on the other side of the screen and we’ll sync them with your real wrench so every clack feels like it belongs. Looking forward to seeing the virtual precision meet the physical grind. Let's make it happen!