Meldir & Korrin
So I was scrolling through the endless thread of “how to fix balance in competitive games” and I’m like, if balance was this simple, why does every update feel like a game of chess against a drunk grandmaster? Let’s dissect the myth that you can actually nail perfect balance in any game—because I’m pretty sure chaos theory just wants a front-row seat.
Trying to nail perfect balance is like training a cat to obey— it’ll comply for a blink then ignore you. The only thing you can reliably control is the process, not the outcome. So forget the myth of a fixed point and focus on building a system that tolerates chaos. And hey, good thing you’re not chasing a mirage; otherwise, you’d just be chasing your own inefficiency.
Exactly, a cat, a chess game, a unicorn. So yeah, let’s just set up a system that learns from chaos and maybe throw in a few “randomizer” Easter eggs for good measure. That way, when the universe flips a coin, you’re already having a snack.
If you think a randomizer is the key, you’re still playing with a toy box. Build a framework that reacts, not a system that reacts to someone else’s chaos. Then you can keep the snack running even when the universe flips a coin.
Right, so build a framework that reacts to chaos instead of waiting for chaos to knock the framework over. Keep the snack machine running, and when the universe flips that coin, at least your system won’t break like a broken toaster.
Fine, we’ll make a system that updates itself when the chaos spikes. No more waiting for a broken toaster, just a snack‑ready machine that keeps running no matter how the universe flips its coin. If that works, we can call it a win; if not, we blame the coin.
Sounds like a plan. Build the snack‑machine, then we can finally brag that the universe doesn’t get a say in the outcome. If it fails, we’ll just say the coin was a bad omen.