Koresh & EnviroPulse
Koresh Koresh
Got any street‑wise hacks to speed up that moss shader? The usual route is all fine, but I’m looking for a shortcut that still keeps the texture alive.
EnviroPulse EnviroPulse
Sure, but keep the soul. Cut the texture size to a 512‑pixel square, use a single greyscale mask for wetness and blend it with a 32‑bit normal map. Drop the procedural noise and bake the height into a low‑poly displacement. Then, on distant geometry, just use the base color and normal map and skip the detail layer. That keeps the texture alive while letting the GPU breathe.