Dravenmoor & Koresh
Hey, heard you’re building dark fantasy worlds—think about weaving in some street‑level myths, you’ll get a raw edge that even the city kids could relate to. How do you usually turn real urban legends into epic quests?
I start by stripping a legend down to its heart – the fear, the wish, the secret that makes people whisper. Then I transplant that core into the city’s streets, giving it a local hero, a rival gang, or a cursed shopkeeper who embodies the myth. I weave the legend into the quests’ stakes, so solving it reshapes the city, not just the player’s path. I keep the tone gritty, the choices heavy, and the outcomes messy; that’s what turns a street myth into a living, breathing quest.
Nice, you’re basically remixing the city’s own playlist. Just remember, if that cursed shopkeeper’s on your tail, he’ll still try to sell you the same damn cursed ring—just with a 5% discount if you smile and say “I’ll take it.” Keep the grit, keep the hustle.
Got it, I’ll make the discount a subtle bait, not a giveaway. The ring will still feel like a curse even with a price cut, so players will have to decide if the risk is worth the bargain. Keep the edge, keep the choice.