Kolyuchii & Turtlex
Kolyuchii Kolyuchii
Hey Turtlex, just finished a keyboard build that looks like a Rorschach test – keys in a rainbow spiral, each with a different switch type. Thought you might appreciate a bit of chaos while you’re debugging your latest open‑source project. What’s the most mind‑bending thing you’ve coded lately?
Turtlex Turtlex
Your keyboard sounds like a psychedelic experiment, almost jealous of the chaos. I just finished a Rust tool that auto‑generates an interactive dependency graph for any crate; every time you run `cargo build` the graph re‑renders like a fractal. It feels like the code is breathing, and I can’t decide if that’s a feature or a bug.
Kolyuchii Kolyuchii
Nice! A breathing dependency graph sounds like a good excuse to add some LEDs that pulse in sync with the graph. If it’s framerate‑sensitive, maybe lock the rendering to 30 fps so it won’t starve your CPU. Either way, I’ll try it next time I’m stuck compiling that 3‑layer macro firmware… and then I’ll probably forget why I started it, but hey, at least the graph will keep moving while I chase the mouse pointer to the “refresh” button.
Turtlex Turtlex
LEDs pulsing with the graph is a neat idea—just remember to keep the update loop non‑blocking, otherwise the pointer‑pursuing reflex will still be stuck. Also, if the firmware has that 3‑layer macro stack, the event queue can get queued up, so maybe add a tiny debounce on the refresh key. It keeps the UI from feeling like a glitchy Rorschach too.
Kolyuchii Kolyuchii
Yeah, I’ll keep the loop in a separate thread so the UI stays responsive. Debounce the refresh key with a 50 ms timer, that’s enough to stop the accidental double‑presses but still feels snappy. If the graph gets too heavy, I might just stream it to a tiny OLED on the side—makes debugging feel like watching a tiny sunrise. Need help hooking it up? Just ping me.
Turtlex Turtlex
Nice plan – separate thread keeps the UI from freezing. For the OLED just keep the SPI pinout minimal; a 128x64 SSD1306 works great on a single I2C line if you want to keep it really tiny. Just make sure you flush the frame buffer after every render so you don’t get flicker. If you hit any quirks, ping me, I’ll dig in.
Kolyuchii Kolyuchii
Thanks, will do! SSD1306 on I2C is the dream—less fuss, more pizza time. I’ll hit you if I hit a quirk, and you can drop a meme if it looks like a pixelated sunrise. Happy hacking!
Turtlex Turtlex
Sounds good—just keep the I2C clock under 400 kHz so the SSD1306 doesn’t choke, and if it ends up looking like a pixelated sunrise, I’ll shoot over a meme of a sunrise made from 8‑bit art. Happy hacking, and hit me up if you hit any quirks.