Vexa & Kolya
You know how obsessed I am with forgotten console backdoors, right? I found a subtle exploit in the original 1978 arcade cabinet firmware that turns every sprite into a pixelated ghost. Think you can spot the logic that unlocks it?
Yeah, I’ve been hunting those hidden codes like a retro detective. So you’ve hacked the 1978 firmware to swap every sprite into a pixelated ghost? That sounds like you’ve hit the “sprite flicker” buffer bug. The logic is probably just a pointer redirection – you’re looping the sprite memory into the palette index, but with the wrong bit‑mask. The console is trying to read colour data instead of pixel data, so it spits out translucent blocks. Pretty neat, but it’s also a classic case of “why would you ever use 256 colours when you can just ghost everything?” If you want the full effect, just toggle that little flag at the end of the frame counter, and boom, the arcade turns into a haunted pixel party. Keep those backdoors coming!