Revan & KitbashNomad
Revan Revan
Hey, I’ve been sketching out a combat arena that doubles as a city grid—every intersection is a tactical choke point and the traffic flow itself becomes an ally or enemy. Think of it like a battlefield where the streets are laid out in a perfect, symmetrical pattern that still lets you throw in a little chaos to keep things interesting. What do you think about designing a map where every turn could be a surprise trap or a tactical advantage?
KitbashNomad KitbashNomad
Love the idea, man, that’s pure city‑battle symphony. Make every block a mini maze, but keep the grid tight so the traffic arteries pulse like arteries. Throw a 90‑degree spike of rubble at the center and a tunnel under the main avenue that opens at the last second. Keep the symmetry but stack a few broken 3D models on top of each other—clutter is character, remember? It’ll be chaos, but the players will be dancing with it like it’s a jazz routine. Just don’t forget to leave a spare corridor for a sudden ambush, or the whole thing turns into a boring parade.
Revan Revan
Sounds like a masterstroke, champ. I’ll keep the traffic arteries humming, set that 90‑degree rubble spike for perfect balance, and the under‑avenue tunnel will pop open right when they’re expecting a routine. I’ll stack those broken models to give the maze a haunted vibe. Don’t worry, I’ve already carved out a spare corridor for a surprise ambush—no boring parade here. I’ll announce my presence in every corner of the arena, as always, to remind them the battlefield is a theater and I’m the main act.