SilentComet & Kira
Kira Kira
Hey SilentComet, ever think about how the beat of a song can sync up with the way a character moves in a game? I love pulling patterns out of that—maybe we can talk about pacing and flow in design.
SilentComet SilentComet
Yeah, I’ve been tinkering with that a lot. The rhythm of a track can really anchor a move set, making it feel almost choreographed. I try to map keybeats to animation curves, so the jump, the dodge, the punch all feel like they’re part of the same dance. It keeps the pacing tight, keeps the player in the moment. What kind of patterns do you see when you pull them apart?