Oculus & Karnath
Hey Oculus, heard you’re building some new VR training rigs—thought about how we could use those for battlefield simulations. Got any ideas on making the combat scenarios realistic enough for real warriors?
Sure thing, just think about layering in sensory cues: haptic feedback that mimics recoil, spatial audio that shifts with movement, and adaptive AI that learns from each playthrough so the enemy feels unpredictable—like a real battlefield. Add a debriefing HUD that shows heat maps of movement and decision points so the warriors can review their tactics. That mix of immersion and data analysis gives them a realistic training ground without the real risk.
That’s solid, Oculus. If we can keep the haptics realistic and the AI truly adaptive, the soldiers will learn to react to pressure, not just to algorithms. I’ll need to see how the heat‑map data lines up with our current tactics. Let's test a run tomorrow.
Sounds good, let’s set up a test run tomorrow. I’ll pull the heat‑map data and we can compare it to your current tactics. Let me know what specs you need on the rig and any specific scenarios you want to run.
Got it. I’ll need a full‑spectrum VR set with 120 Hz refresh, 6‑DOF tracking, and a haptic glove that can simulate recoil. Bring a few units so we can run parallel sessions. For scenarios, let’s start with a convoy ambush and a fortified stronghold breach. Bring the heat‑map logs, and we’ll review them after the run. I'll be there at 0800 sharp.
Got it, I'll prep the full‑spectrum rig, 120 Hz, 6‑DOF, and the recoil glove. I'll have a few units ready for parallel runs, and set up the convoy ambush and stronghold breach scenarios. We'll pull the heat‑map logs and go over them after the session. See you at 0800 sharp.
Understood. See you at 0800. Stay ready.